Lecture3

Required weekly zoom meeting and Ex due will be on Thursday 9:30 am.

Required Screening
Post the review of required screenings on FlipGrid by Tues midnight and post at least 3 comments under other classmates’ video by Wed midnight.

Whole,12:07
Little Freak, 3:33
5 mètres 80, 05:27
Walking City, 7:48
unnamed soundsculpture, 4:56

Tutorial
https://drive.google.com/drive/u/1/folders/1Cs_W9jNadKCIkK6f9Ppn7JHKKCokpSZ_
Deformer

: Create a cylinder, radius 3, Height 100, Height segments 10
: NB, Caps, Fillet check
: Deformer, Bulge, Put bulge under the cylinder
: Object, Fit to Parent
: = (***Select the Cylinder, press hold shift and select Bulge)
: Bulge, Object, Strength, -82
: Create a Platonic
: Select Cylinder, Alt, MoGraph, Cloner
: Cloner, Object, Mode, Object
: Drag Platonic to Object
: Distribution, Edge
: Scale of Edge check 100
: Select Platonic, Hold Shift, MoGraph, Effector, Random
: Random, Deformer, Deformation, Point
: Effector, Random Mode, Noise or Turblurance
: Make Platonic invisible
: Random, Effector, Animation Speed 20, Scale 20
: Effector, Strength, 250
: Create a background
Create a new material
: Luminance check, uncheck color and Reflectance
: Luminance, texture, gradient, Type, 2D Circular
: RC, invert knots
: Drag it to background
Create a new material
: Transparency check, uncheck color and Reflectance
: Refraction Preset, Glass
: Apply to the Cloner
Screen Shot 2019-03-01 at 5.23.39 PM

Atom Array

: Create a Sphere, NB, radius 100, segments 24
: Displacer, = (***Select the Sphere, press hold shift and select Displacer), Drag Displacer under Sphere
: Displacer, Shading, Shader, Surfaces, Water
: Object, Strength 100, Height 100
: Subdivision Surface, put Sphere under Subdivision Surface
: Atom Array, put Subdivision Surface under Atom Array
: Atom Array, Object, Cylinder radius 0.25, Sphere Radius 1.25

: Create a new material
: Luminance check, uncheck color
: Texture, Layer
: Shader, Fresnel
: Click the gradient, and change the colors
: Click the arrow(UP)
: Shader, Fresnel
: Make 1st Fresnel, Overlay
: Transparency check, Additive Check
: Glow Check
: Inner Strength 85, Outer Strength 70, Radius 7
: Apply to Atom Array
: Add a light, Omni, Shadow, Raytraced(Hard)
: Visible light, Volumetric

Displacer & Field

: Create Torus, NB
: Object, Ring Radius 180, Ring Segments 90, Pipe radius 70,  Pipe Segments 25
: Displacer, put Displacer under Torus
: Shading, Shader, Gradient
: Click the Gradient, Select all slider, RC, Interpolation of all knots, Step
: Gradient Knot Setting, Knot position 50
: RC Slider, Double Knots, repeat multiple times
: Click allow(left), Shader, Layer
: Click Layer, Shader, Noise
: Put Noise under Gradient, Gradient blend mode, Add
: Adjust Noise scale
: Click the Noise, Global scale 200, Contrast 75
: Object, Height 50
: Subdivision Surface, Put Torus under Subdivision Surface

: Displacer, Fall Off, Spherical Field
: Freeze, Freeze
: Freeze, Layer, Clear, Freeze
: Mode, Grow
: Fall Off, Freeze, Add
: Displacer, Layer, radius 15
: Displacer, Freezer, Delay
: Effect Strength 70
: Uncheck Freezer